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Weddings And Funerals

NPCs can marry, die, and make decisions

We had to delay posting this due to work over-loading us, but here it is! We wanted to focus on NPCs living lives a part from the player to give a sense of immersion to experience. We gave our NPC's living, breathing decisions that change with every playthrough.

Weddings were big during the colonial period

Weddings and funerals were a big part of social life back then, so we made sure to get both events in the game for the player to experience. No nasty cut-scenes to break apart your experience either! We are leaving it entirely up to you on what to do... even if that is proposing at someone else's wedding!

We also wanted to make sure other NPC's could experience the joy of marriage as well. So on your way to the town hall, you'll probably spot a mass of people dropping whatever they were doing just to attend, whether they were in school or working.

Death is a part of life

The funeral event was tricky as we always wanted to expand upon our graveyard and create a groundskeeper in charge of burying the dead and hosting funerals. Legend of Zelda: Ocarina of Time was one of the first games I played as a kid and I always enjoyed heading over to the graveyard to check out Dampe - the graveyard keeper. Although it would be amazing to turn this into a proper profession for NPC's, we decided to keep the event simple for now, but still very memorable.
 
Make sure to keep in contact with your friends and loved ones as you never know when their time will be up. However, we still made it possible to be enemies with people, so there will always be that one person who is glad someone died...or who's dressed incorrectly at the funeral itself. Other NPC's might not like it though and reprimand you. You just never know!
 
We will try and post in line with our steam page for the next post. Make sure to follow us on our socials or on Steam just in case. More to come soon!